|
thunderbird six|Episode 47, February 26, 2007 - Braiding Clouds Episode
An interview with independent game devlopers/producers Jonathan Blow and Kelee Santiago.
Kellee "...was born in Caracas, Venezuela and grew up in the suburbs of Richmond, Virginia. At the age of 18 I escaped to New York City. I danced, clowned, performed, and scared my parents a lot. I traveled (and continue to do so) around the the world. At the age of 24 I became delusional and thought moving to Los Angeles was a good idea. Now I design and produce video games." Kellee's company developed the games flow and cloud, two innovative and fascinating games, and they are developing downloadable content for the PS3.
Jonathan may be best known for his game "Braid." For many years he wrote the Inner Product column for Game Developer Magazine. Blow is the primary host of the Experimental Gameplay Workshop each March at the Game Developers Conference, which has become a premier showcase for new ideas in video games. In addition, Blow is a regular participant in the Indie Game Jam.
We discussed how they got their starts, the indie games industry and the perils of doing a four person conference in skype and how many damned edits you have to do (OK, Dave just thought about the last one after the fact...)
Music in this episode is from Skinner and Tenpenny Joke.
Oh, and we got a gizmo message from Russell!
[ Mon, 26 Feb 2007 17:14:16 -0500 ]
|