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The Process Diary

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Language: English
Category: Blogs and Commentary / Unknown
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the process diary is a blog and a podcast about Paul Caggegi finding out how to get his story told.


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Andy Belenger Interview July 2009

Do you ever feel as if the task at hand is so overwhelming, you just know you're gonna suck? And suck HARD? Do you ever wish there could be something... I dunno, like a bottle... that could make you so awesome, that you would be like, the world's best at... whatever?!Sounds like you need to listen to today's interview.I recently caught up with professional Toronto illustrator: Andy Belanger, creator, writer and artist for Bottle of Awesome which you should all check out over at Zuda Comics.Andy'...

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[ Fri, 03 Jul 2009 02:39:00 +0000 ]



Work in Process June 2009

TPD WIP - June 2009 from Paul Caggegi on Vimeo.Welcome to this month's WIP video! I managed to finish it in time. To date, this has been the hardest to put together. Mainly because I'm not a great rigger. I did about two months research to present this video for you guys. I believe in producing the best possible example of work, even though I don't know the full scope of the area. In any case, I hope you enjoy it.Marcus as the subject for this rigging demo. I outline some of the methods I use wh...

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[ Thu, 25 Jun 2009 15:00:00 +0000 ]



Bonus brainstorm 06-09

What a month for updates. I'll begin with my quick foray into the wonderful world of rigging. This past month, I have been deeply entrenched in blender rigging tutorials, trying to find that magical, elusive process which will render the most efficient rig. And efficiency is what it is all about. I've now fully-rigged Marcus Blair, and I have to say, putting him through some motions is making me SQUEEEEEE with joy. Can't wait to show you.As this month's work in progress video is all about that p...

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[ Wed, 17 Jun 2009 15:00:00 +0000 ]



Discussion Point 06-09 - extra-curricular work

I have been doing some exciting stuff other than Character Development recently. Stuff I have not been able to reveal up until now. Be it because ownership was not mine, or I had to keep it under wraps before its release, I can now talk about these works so you can all have a look at what else has been going on while working on my own project. I bring these up because they impact my work in ways that are creative, instructive, and they add to my ever expanding body of work in positive ways.The f...

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[ Wed, 03 Jun 2009 14:00:00 +0000 ]



Work in Progress - May 2009

TPD WIP - May 2009fromPaul CaggegionVimeo.May 2009 WIP video features a quick demo on how to use an existing mesh as a basis for a new character. The tools I use are nothing grand or advanced: simply enable your proportional fall-off tool, and grab (G-KEY), scale (S-KEY) and rotate (R-KEY) away.FromPublic AlbumThe biggest thing you should get out of this tutorial is workflow. Sketching an outline based on an existing mesh is a great idea if you want to see where you're coming from and where you'...

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[ Sat, 16 May 2009 13:26:00 +0000 ]



Bonus Brainstorm 05-09

Bonus Brainstorm for May, 2009.Cello and I are STILL writing! Today, you get to be a fly on the wall for a script re-drafting session. We discuss what we like, don't like, what we're happy with, and what is just failing to get there.This writing session is a tad spoilery, but illustrated beautifully just what happens when you discuss ideas that have been tosses around for a little while, and how they finally collapse into an agreed-upon outline. I've beeped out the REALLY spoilery stuff, never f...

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[ Mon, 04 May 2009 23:32:00 +0000 ]



Discussion Point 05-09

Welcome to this month's discussion point for May, 2009.Progress this week had been focused on modeling. Marcello has taken the initiative on redesigning the DVNR-1 vehicle. I have focused, instead, on the creation of the main characters. I have taken the template of Kynan's original models, and have extrapolated the topology of Winfield's mesh, and produced a "new" gestalt Marcus.We have also been dissecting the script. It's mainly fine-tuning sections so that our environment speaks to the point...

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[ Wed, 22 Apr 2009 23:49:00 +0000 ]



Work in Progress - April 2009

Work in Progress - April 2009 from Paul Caggegi on Vimeo.Welcome to the work in progress/tutorial for April 2009.As requested - a video tutorial on landscape modeling, and how to cheat the render at the end of the process using a normal map.I will be posting extra links and screen grabs here on the blog, so you can follow along. While I cover some basic topology sketching in GIMP, I only get as far as the final model in this tutorial. I will return with a texturing tutorial in the near future, a...

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[ Wed, 15 Apr 2009 21:00:00 +0000 ]



Bonus Brainstorm 04-09

Another month, another brainstorming session over a couple of beers. Marcello and I have lost count of the drafts we've been writing - he thinks it's around 5, I think it may be higher. It has been an explosion of activity, which includes some extra-curricular storyboards (on Marcello's part) and some random concept art by his extremely talented flatmate, Paul Jason Young:From Public AlbumIn the mean time, I've been slaving over the head mesh for David Winfield. It will feature in a bit more det...

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[ Tue, 07 Apr 2009 03:51:00 +0000 ]



Discussion Point 04-09

Welcome to April's Discussion point for 2009. A quick update on the script progress this week, and the methods which have been employed in drafting the script.I don't use any formatting software, in case you're wondering. I simply type the format out as I go. This has made it really easy to push it backwards and forwards over email with Marcello.An example of where Marcello has improved the script:SCENE 2: DVNR-1 – INT – DAYInside the vehicle, MARCUS BLAIR sits at the pilot seat. He is a la...

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[ Thu, 02 Apr 2009 03:29:00 +0000 ]



Work in Progress - March 2009

TPD WIP March 2009 from Paul Caggegi on Vimeo.This WIP features the first in what I hope is a continuing format. I've recorded the process of modeling David Winfield, and have supplied it with commentary. I've ended it with some pertinent models, including the set for the pilot episode.Marcello has supplied a rendering of the trader lair, so I am happy to show this concept art and model. Marcello's background in architectural visualization comes in handy when designing these habitats. He's got ...

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[ Fri, 20 Mar 2009 18:29:00 +0000 ]



Bonus Brainstorm 03-09

A bonus episode this month. I got together with Marcello and continued to throw around some concepts and ideas. This is a real brainstorm session, so while there is a thread of trying to get an idea of creating the pilot episode, we delve into a bit of world-building, thoughts on the altruistic hero, and what might make a good first conflict.This discussion touches on many of the previous points from last month's session, but it is full of ADDED NEWNESS!It is difficult to bring the progress we a...

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[ Thu, 12 Mar 2009 20:34:00 +0000 ]



Discussion Point 03-09

Welcome to this week's discussion point. It's a small mixed-bag of subjects, all things I have been thinking about over the past fortnight or so.I've been shifting my research from story construction and myth to science. This is mainly because I wanted to see the plausibility of my inciting incident. This research has led me to a TV series, and a book, both by Carl Sagan.CosmosPale Blue DotThe book contained a quote which inspired me to revisit the notion of religion,. I wondered what a future r...

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[ Mon, 09 Mar 2009 21:22:00 +0000 ]



Work in Progress - February 2009

WIP February 2009 from Paul Caggegi on Vimeo.Thanks for listening to the double-whammy of discussion point this month. There may be a possibility of a repeat phenomenon in months to come, as Cello and I get down to the dirty business of putting pen to paper and writing some friggin WORDS.In the meantime this month, I focus on the character design for David Winfield, and some uniform concepts for the two vent miners. Also: some new tech, some general sketch ideas, and even some crude 3D models of...

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[ Tue, 17 Feb 2009 14:00:00 +0000 ]



Discussion Poin 02-09 Part II

Welcome back to the Process Diary. I hope you enjoyed the first part of this month's discussion point. Any and all feedback, as always, is welcome.This week, I present the second part of our discussion, where we focus on the characters. We begin with Marcus, and suss out what kind of a guy he is: disgruntled employee? Tinkerer? Hulking mass of frustration? Problem solver? Photocopy repair-man?Who is David Winfield? Corporate whore? PR man? Used Car salesman?In this episode, we reveal a tiny bit ...

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[ Wed, 11 Feb 2009 14:00:00 +0000 ]



Discussion Point 02-09 Part I

I am happy to welcome back Cello to the Process Diary, for a brainstorming session. As you can tell from the podcast, we are pretty excited by the new direction we're taking the story. We've parred back the elements to the bare bones.This discussion point was so good, and we covered so much ground, I want to share as much of it with you as possible. There is a third of it that won't be possible to share until a few episodes are "in the bag". The information we discuss is way too spoiler-y. I wil...

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[ Wed, 04 Feb 2009 20:00:00 +0000 ]



Work in Progress - January 2009

Work in Progress - January 2009 from Paul Caggegi on Vimeo.This week, I present some concept sketches for the new pilot. They include sets and backgrounds where the action will take place, and the first concepts of the vehicle which Marcus and new character, David Winfield, drive around in.From Public AlbumFrom Public AlbumA quick leak of info on this: David Winfield is a Mason Corp PR consultant, hired to assess Marcus' abilities at divining underground vent currents. He is, again, a contrast t...

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[ Mon, 19 Jan 2009 05:25:00 +0000 ]



Discussion Point 01-09

Welcome to this, this first episode for 2009. I hope you all had a good break over Christmas and New Year.This month's discussion point is about the new direction I am taking in the creation of the pilot episode. Last year's efforts are not in vain - they have served as a good learning experience; none of the work will be going to waste at all.The pilot I had chosen last year didn't really work because of several reasons:It dumped the audience right in the middle of the storyIt attempted to expl...

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[ Thu, 08 Jan 2009 15:00:00 +0000 ]



Discussion Point 01-09

Welcome to this, this first episode for 2009. I hope you all had a good break over Christmas and New Year.This month's discussion point is about the new direction I am taking in the creation of the pilot episode. Last year's efforts are not in vain - they have served as a good learning experience; none of the work will be going to waste at all.The pilot I had chosen last year didn't really work because of several reasons:It dumped the audience right in the middle of the storyIt attempted to expl...

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[ Thu, 08 Jan 2009 15:00:00 +0000 ]



Some positive feedback

Modeling Market (take 1) from Paul Caggegi on Vimeo.It seems this little project of mine is gaining some serious popularity! Thanks so much to you who download the podcasts and view them or listen to them. Thanks especially to those who catch me when I make a mistake.Take the first Blender vs Maya comparison video. Thanks to Bliz from the blenderartists.org forums, who wrote:"Paul - I've just started listening to your podcasts. The last video podcast about modeling in Maya and Blender contains a...

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[ Fri, 02 Jan 2009 16:15:53 -0600 ]



Sandboat - An Evolution

TPD - Sandboat from Paul Caggegi on Vimeo.This week, I wanted to take you through the process of creating this vehicle. You would have heard me speak about how I didn't like certain elements of its design while sketching, and even when I'd modelled it in Blender, I was still wondering if I needed to change things.This is the rough model I came up with from the sketch. The main body, the clamp, wheels and swivel for the tank tracks are all extruded curves. The front part is a mesh I created by sp...

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[ Fri, 02 Jan 2009 16:11:25 -0600 ]



The Pilot II

Downloadable PDFAfter re-reading the first draft, I immediately began to redraft it. I felt it was successful in providing an outline for the scenes I wished to use for the pilot, but it lacked real conflict, the right amount of exposition, and dialogue that allowed the characters to really express their... well, um... character?So in this draft, you might notice considerable changes. One major change is the introduction of a new character called Minauld Wallace. She is Corben's illegitimate, es...

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[ Fri, 02 Jan 2009 15:43:43 -0600 ]



The Pilot I

Downloable PDFIn this week's entry, I begin the process of producing a pilot. I will outline below the script, as written for the production of a graphic novel. The reason for this is because a storyboard is essentially a comic strip. I have also heard that this format is being used more and more often to show more than just the basic camera moves and plot: it is used to show design concepts, mood lighting, set ideas, etc. It is also sometimes handed to a producer at pitch time to assist them to...

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[ Fri, 02 Jan 2009 15:43:43 -0600 ]



Interview - Jason Badower

I would like to make mention this week of the podcast I contribute to, both as a co-host and the show's editor: the 3 heroes podcast. It's still in its infancy, but we're getting the hang of producing a weekly show, now, despite the time differences we experience (Emily is in Ohio, USA, and when she logs on at 4pm, Kay is in Vienna at 10pm, and I'm in Sydney at 5am!) we manage to all get on Skype, and record an hour or so of banter about one of our favorite tv shows, Heroes.Most recently, I mana...

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[ Fri, 02 Jan 2009 15:43:43 -0600 ]



The Process Diary

The Process Diary - Intro from Paul Caggegi on Vimeo.The Process Diary:Welcome to the Process Diary: the weekly blog and podcast where I take you through the creation of an animated series. My name is Paul and I'll be your host for this exciting journey.You may have heard my new promo played on Big O's technofodder podcast. It got a FIVE STAR RATING from the big man himself. Thanks, Big O. Will be putting your promo up on this feed as soon as possible.I am in the process of setting up some serve...

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[ Fri, 02 Jan 2009 15:41:50 -0600 ]



Work in Progress - December 2008

Marcus and Corben Textured from Paul Caggegi on Vimeo.The last WIP for 2008, and it's a good one. Please allow me to show you Marcus Blair and Corben Wallace finally textured.It has taken me most of this past month, but I tackled the huge task of coming up with a texturing solution for my characters and have ended up with something I really like.I got to know Kynan's models in fine detail as I worked to unwrap them. I made a few mistakes with Corben, trying to eliminate redundant faces so that t...

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[ Sun, 21 Dec 2008 22:36:57 -0600 ]



Work in Progress - December 2008

Marcus and Corben Textured from Paul Caggegi on Vimeo.The last WIP for 2008, and it's a good one. Please allow me to show you Marcus Blair and Corben Wallace finally textured.It has taken me most of this past month, but I tackled the huge task of coming up with a texturing solution for my characters and have ended up with something I really like.I got to know Kynan's models in fine detail as I worked to unwrap them. I made a few mistakes with Corben, trying to eliminate redundant faces so that t...

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[ Tue, 16 Dec 2008 21:10:00 +0000 ]



Discussion Point: 12-08

Welcome to this month's Discussion Point episode. I get down to some technical mumbo-jumbo with Kynan Stephenson - modeler of the Stanton Sandboaters.We talk mainly about UV unwrapping, but we compare notes on modeling, unwrapping and rigging methods. Kynan brings a lot of insight on these topics, but that's not the end of it: we chat a bit about story construction while we're at it... and I dunno... maybe it's just part and parcel of hearing two 3D guys talk, but we very quickly get into Music ...

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[ Fri, 05 Dec 2008 12:36:50 -0600 ]



Discussion Point: 12-08

Welcome to this month's Discussion Point episode. I get down to some technical mumbo-jumbo with Kynan Stephenson - modeler of the Stanton Sandboaters.We talk mainly about UV unwrapping, but we compare notes on modeling, unwrapping and rigging methods. Kynan brings a lot of insight on these topics, but that's not the end of it: we chat a bit about story construction while we're at it... and I dunno... maybe it's just part and parcel of hearing two 3D guys talk, but we very quickly get into Music ...

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[ Tue, 02 Dec 2008 21:05:00 +0000 ]



Work in Progress - November 2008

Welcome to this month's WIP episode/entry. As promised, it is a showcase of the process I have gone through with the Minauld Wallace character. During the process, I had to brush up many of my more redundant skills in Blender, and learn a few new tricks that the updated software is now capable of.So here's a breakdown:ModelingModeling is my forte. It always begins with a concept sketch. The standard thing to do is use a front and side view, but you can sketch as many views as you want to get the...

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[ Wed, 26 Nov 2008 04:38:54 -0600 ]


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