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The Process Diary

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Language: English
Category: Blogs and Commentary / Unknown
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the process diary is a blog and a podcast about Paul Caggegi finding out how to get his story told.


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Feedback Episode 11-09

Welcome to this month's feedback episode! On the whole, it was positive, and there was lots of it. I do have to give special mention to one or two good emails I received - one from Ignatio, and the other from David.After the feedback, I rant a bit about the direction I'm taking with Character Development, and my reasons for doing so.A couple of interesting books and a film which have inspired me this month:I'm also interested in hearing your opinions on making my tutorials available in other for...

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[ Thu, 12 Nov 2009 14:00:00 +0000 ]



A Conversation with Matt Forcum 11-09

Matt Forcum is a professional Motion Graphics artist. He currently works at the Iona Group, and lectures in 3D character animation at Bradley University, Illinois. In his spare time, he works on a web comic series called Robot Beach, all about a Robot who dreams of surfing, and his adventures with his friends, a crab and a seagull. We speak about the strip, his short film project, Anabelle's Bistro, and many more topics of common interest.Matt's personal blog can be found at www.houseofmove.comT...

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[ Tue, 03 Nov 2009 14:00:00 +0000 ]



Work in Progress October 2009

Work in Progress video for October 2009.TPD WIP - October 2009 from Paul Caggegi on Vimeo.Topics covered:Camera Rig (kudos to Kris Wittig)Asset creation and set upAppend/Link/ProxyCreate set using array modifiersThese techniques are simple in and of themselves, but together, provide the basis of a powerful workflow. Subscribe to iTunes Feed ...

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[ Thu, 29 Oct 2009 13:00:00 +0000 ]



Feedback Episode 10-09

Thanks to the following for the feedback:Glenn HorselyHenriqueShashwatAMDBGRichardA2ZDaveMacBlendNZPhillipKris WittigHopefully, I've answered your questions and comments in this show. Some links mentioned, and which you might find useful:Blender NewbiesBlender NationFinally, if you like the show, why not nominate the process diary in the 5th annual podcast awards?Nominations close October 18th, so get nominating, and pass this on! Some categories which might be suitable are: Education, Cultural/...

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[ Thu, 15 Oct 2009 14:00:00 +0000 ]



A Conversation with Steve Ogden 10-09

From Public AlbumSteve Ogden is a professional 2d and 3d artist. He currently works at Firaxis games, but in his spare time he works on personal projects, such as Moon Town. It was originally planned as an animated web series, but Steve decided to switch mediums in order to get the story out in a much more effective and immediate way.Steve happily discusses his inspirations, past work, and thoughts on storytelling.Steve's personal blog can be found at www.steveogden.comMoon Town is available at ...

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[ Sat, 03 Oct 2009 15:00:00 +0000 ]



Work in Progress August 2009

TPD WIP August 2009 from Paul Caggegi on Vimeo.Welcome to this month's work in progress video. I offer a couple of tips this month, to enhance your rig, using action constraints, and set-driven shape-keys.I like to use these techniques to enhance an already functional rig. They can add some extra deformation specific to the area you wish to control.Action constraints can be assigned to multiple bones/objects, all driven by the property of a control bone. The example I show here is a simple hand ...

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[ Thu, 27 Aug 2009 12:27:00 +0000 ]



Work in Progress August 2009

TPD WIP August 2009 from Paul Caggegi on Vimeo.Welcome to this month's work in progress video. I offer a couple of tips this month, to enhance your rig, using action constraints, and set-driven shape-keys.I like to use these techniques to enhance an already functional rig. They can add some extra deformation specific to the area you wish to control.Action constraints can be assigned to multiple bones/objects, all driven by the property of a control bone. The example I show here is a simple hand ...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Thu, 27 Aug 2009 12:27:00 +0000 ]



Feedback Episode 08-09

Feedback episode! I dip into my various mailbags and read some of your responses to the podcast and blog. I appreciate all the comments I've received, and rest assured I'm listening to your suggestions and requests.I will keep this blogpost short and sweet, as I wish to get the episode out, but here are a few useful links mentioned in the podcast:Chris Oatley's ArtcastEscape from Illustration IslandSteve Ogden's Moon TownSPECIAL ANNOUNCEMENT:I will be taking the process diary on Hiatus through t...

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[ Wed, 19 Aug 2009 07:12:00 +0000 ]



Feedback Episode 08-09

Feedback episode! I dip into my various mailbags and read some of your responses to the podcast and blog. I appreciate all the comments I've received, and rest assured I'm listening to your suggestions and requests.I will keep this blogpost short and sweet, as I wish to get the episode out, but here are a few useful links mentioned in the podcast:Chris Oatley's ArtcastEscape from Illustration IslandSteve Ogden's Moon TownSPECIAL ANNOUNCEMENT:I will be taking the process diary on Hiatus through t...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Wed, 19 Aug 2009 07:12:00 +0000 ]



Work in Progress July 2009

TPD WIP JULY 2009 from Paul Caggegi on Vimeo.Rigging the face can be as difficult and as time-consuming as rigging an entire body. In this demonstration, I take two techniques I have seen used to great effect - bone and lattice deformations - to produce a very flexible and versatile rig for my character's face.Credit should be given where credit is due. I highly recommend checking out the following videos available on facial rigging:tp8000cfv's face rigging tutorials available on Youtube Part 1 ...

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[ Fri, 31 Jul 2009 00:56:00 +0000 ]



Work in Progress July 2009

TPD WIP JULY 2009 from Paul Caggegi on Vimeo.Rigging the face can be as difficult and as time-consuming as rigging an entire body. In this demonstration, I take two techniques I have seen used to great effect - bone and lattice deformations - to produce a very flexible and versatile rig for my character's face.Credit should be given where credit is due. I highly recommend checking out the following videos available on facial rigging:tp8000cfv's face rigging tutorials available on Youtube Part 1 ...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Fri, 31 Jul 2009 00:56:00 +0000 ]



Discussion Point - 07-09 The Miracle Element

Welcome to this month's discussion point post and podcast. As I have been writing, I've decided to relax on verifying all facts in order to concentrate on imbuing the script with more fun. I am apprehensive of relying too much on any miracle exceptions which may arise in my writing. In this week's podcast, I speak about miracle exceptions - when they go bad, and when they are acceptable. Perhaps the best examples of miracle exceptions can be found in this book:Below are two examples of the autho...

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[ Wed, 08 Jul 2009 07:44:00 +0000 ]



Discussion Point - 07-09 The Miracle Element

Welcome to this month's discussion point post and podcast. As I have been writing, I've decided to relax on verifying all facts in order to concentrate on imbuing the script with more fun. I am apprehensive of relying too much on any miracle exceptions which may arise in my writing. In this week's podcast, I speak about miracle exceptions - when they go bad, and when they are acceptable. Perhaps the best examples of miracle exceptions can be found in this book:Below are two examples of the autho...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Wed, 08 Jul 2009 07:44:00 +0000 ]



Discussion Point - 07-09 The Miracle Element

Welcome to this month's discussion point post and podcast. As I have been writing, I've decided to relax on verifying all facts in order to concentrate on imbuing the script with more fun. I am apprehensive of relying too much on any miracle exceptions which may arise in my writing. In this week's podcast, I speak about miracle exceptions - when they go bad, and when they are acceptable. Perhaps the best examples of miracle exceptions can be found in this book:Below are two examples of the autho...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Wed, 08 Jul 2009 07:44:00 +0000 ]



Andy Belenger Interview July 2009

Do you ever feel as if the task at hand is so overwhelming, you just know you're gonna suck? And suck HARD? Do you ever wish there could be something... I dunno, like a bottle... that could make you so awesome, that you would be like, the world's best at... whatever?!Sounds like you need to listen to today's interview.I recently caught up with professional Toronto illustrator: Andy Belanger, creator, writer and artist for Bottle of Awesome which you should all check out over at Zuda Comics.Andy'...

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[ Fri, 03 Jul 2009 02:39:00 +0000 ]



Andy Belenger Interview July 2009

Do you ever feel as if the task at hand is so overwhelming, you just know you're gonna suck? And suck HARD? Do you ever wish there could be something... I dunno, like a bottle... that could make you so awesome, that you would be like, the world's best at... whatever?!Sounds like you need to listen to today's interview.I recently caught up with professional Toronto illustrator: Andy Belanger, creator, writer and artist for Bottle of Awesome which you should all check out over at Zuda Comics.Andy'...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Fri, 03 Jul 2009 02:39:00 +0000 ]



Work in Progress June 2009

TPD WIP - June 2009 from Paul Caggegi on Vimeo.Welcome to this month's WIP video! I managed to finish it in time. To date, this has been the hardest to put together. Mainly because I'm not a great rigger. I did about two months research to present this video for you guys. I believe in producing the best possible example of work, even though I don't know the full scope of the area. In any case, I hope you enjoy it.Marcus as the subject for this rigging demo. I outline some of the methods I use wh...

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[ Thu, 25 Jun 2009 15:00:00 +0000 ]



Work in Process June 2009

TPD WIP - June 2009 from Paul Caggegi on Vimeo.Welcome to this month's WIP video! I managed to finish it in time. To date, this has been the hardest to put together. Mainly because I'm not a great rigger. I did about two months research to present this video for you guys. I believe in producing the best possible example of work, even though I don't know the full scope of the area. In any case, I hope you enjoy it.Marcus as the subject for this rigging demo. I outline some of the methods I use wh...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Thu, 25 Jun 2009 15:00:00 +0000 ]



Bonus brainstorm 06-09

What a month for updates. I'll begin with my quick foray into the wonderful world of rigging. This past month, I have been deeply entrenched in blender rigging tutorials, trying to find that magical, elusive process which will render the most efficient rig. And efficiency is what it is all about. I've now fully-rigged Marcus Blair, and I have to say, putting him through some motions is making me SQUEEEEEE with joy. Can't wait to show you.As this month's work in progress video is all about that p...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Wed, 17 Jun 2009 15:00:00 +0000 ]



Bonus brainstorm 06-09

What a month for updates. I'll begin with my quick foray into the wonderful world of rigging. This past month, I have been deeply entrenched in blender rigging tutorials, trying to find that magical, elusive process which will render the most efficient rig. And efficiency is what it is all about. I've now fully-rigged Marcus Blair, and I have to say, putting him through some motions is making me SQUEEEEEE with joy. Can't wait to show you.As this month's work in progress video is all about that p...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Wed, 17 Jun 2009 15:00:00 +0000 ]



Discussion Point 06-09 - extra-curricular work

I have been doing some exciting stuff other than Character Development recently. Stuff I have not been able to reveal up until now. Be it because ownership was not mine, or I had to keep it under wraps before its release, I can now talk about these works so you can all have a look at what else has been going on while working on my own project. I bring these up because they impact my work in ways that are creative, instructive, and they add to my ever expanding body of work in positive ways.The f...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Wed, 03 Jun 2009 14:00:00 +0000 ]



Discussion Point 06-09 - extra-curricular work

I have been doing some exciting stuff other than Character Development recently. Stuff I have not been able to reveal up until now. Be it because ownership was not mine, or I had to keep it under wraps before its release, I can now talk about these works so you can all have a look at what else has been going on while working on my own project. I bring these up because they impact my work in ways that are creative, instructive, and they add to my ever expanding body of work in positive ways.The f...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Wed, 03 Jun 2009 14:00:00 +0000 ]



Work in Progress - May 2009

TPD WIP - May 2009 from Paul Caggegi on Vimeo.May 2009 WIP video features a quick demo on how to use an existing mesh as a basis for a new character. The tools I use are nothing grand or advanced: simply enable your proportional fall-off tool, and grab (G-KEY), scale (S-KEY) and rotate (R-KEY) away.From Public AlbumThe biggest thing you should get out of this tutorial is workflow. Sketching an outline based on an existing mesh is a great idea if you want to see where you're coming from and where...

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[ Sat, 16 May 2009 13:26:00 +0000 ]



Work in Progress - May 2009

TPD WIP - May 2009fromPaul CaggegionVimeo.May 2009 WIP video features a quick demo on how to use an existing mesh as a basis for a new character. The tools I use are nothing grand or advanced: simply enable your proportional fall-off tool, and grab (G-KEY), scale (S-KEY) and rotate (R-KEY) away.FromPublic AlbumThe biggest thing you should get out of this tutorial is workflow. Sketching an outline based on an existing mesh is a great idea if you want to see where you're coming from and where you'...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Sat, 16 May 2009 13:26:00 +0000 ]



Bonus Brainstorm 05-09

Bonus Brainstorm for May, 2009.Cello and I are STILL writing! Today, you get to be a fly on the wall for a script re-drafting session. We discuss what we like, don't like, what we're happy with, and what is just failing to get there.This writing session is a tad spoilery, but illustrated beautifully just what happens when you discuss ideas that have been tosses around for a little while, and how they finally collapse into an agreed-upon outline. I've beeped out the REALLY spoilery stuff, never f...

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[ Mon, 04 May 2009 23:32:00 +0000 ]



Bonus Brainstorm 05-09

Bonus Brainstorm for May, 2009.Cello and I are STILL writing! Today, you get to be a fly on the wall for a script re-drafting session. We discuss what we like, don't like, what we're happy with, and what is just failing to get there.This writing session is a tad spoilery, but illustrated beautifully just what happens when you discuss ideas that have been tosses around for a little while, and how they finally collapse into an agreed-upon outline. I've beeped out the REALLY spoilery stuff, never f...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Mon, 04 May 2009 23:32:00 +0000 ]



Discussion Point 05-09

Welcome to this month's discussion point for May, 2009.Progress this week had been focused on modeling. Marcello has taken the initiative on redesigning the DVNR-1 vehicle. I have focused, instead, on the creation of the main characters. I have taken the template of Kynan's original models, and have extrapolated the topology of Winfield's mesh, and produced a "new" gestalt Marcus.We have also been dissecting the script. It's mainly fine-tuning sections so that our environment speaks to the point...

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[ Thu, 30 Apr 2009 23:49:00 +0000 ]



Discussion Point 05-09

Welcome to this month's discussion point for May, 2009.Progress this week had been focused on modeling. Marcello has taken the initiative on redesigning the DVNR-1 vehicle. I have focused, instead, on the creation of the main characters. I have taken the template of Kynan's original models, and have extrapolated the topology of Winfield's mesh, and produced a "new" gestalt Marcus.We have also been dissecting the script. It's mainly fine-tuning sections so that our environment speaks to the point...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Wed, 22 Apr 2009 23:49:00 +0000 ]



Work in Progress - April 2009

Work in Progress - April 2009 from Paul Caggegi on Vimeo.Welcome to the work in progress/tutorial for April 2009.As requested - a video tutorial on landscape modeling, and how to cheat the render at the end of the process using a normal map.I will be posting extra links and screen grabs here on the blog, so you can follow along. While I cover some basic topology sketching in GIMP, I only get as far as the final model in this tutorial. I will return with a texturing tutorial in the near future, a...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Wed, 15 Apr 2009 21:00:00 +0000 ]



Work in Progress - April 2009

Work in Progress - April 2009 from Paul Caggegi on Vimeo.Welcome to the work in progress/tutorial for April 2009.As requested - a video tutorial on landscape modeling, and how to cheat the render at the end of the process using a normal map.I will be posting extra links and screen grabs here on the blog, so you can follow along. While I cover some basic topology sketching in GIMP, I only get as far as the final model in this tutorial. I will return with a texturing tutorial in the near future, a...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Wed, 15 Apr 2009 21:00:00 +0000 ]


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