Internet Radio Podcast Directory Radio Playlists

By Keyword

By Location

By Genre

By Popularity
Trumix.com : Podcast : Games and Hobbies : Games and Hobbies

PolyCast

Network:
Language: English
Category: Games and Hobbies / Games and Hobbies
Visit Website

-


RSS FeedView RSS | RSS FeedView in iTunes

Previous1 2 3 4 NEXT

RevCast #14: Going About Your Business (Part 2)

The first topic (02m48s) is on controlling the Aztecs in the Medieval Era, with a drive to continue on towards a Domination Victory. The second topic (04m27s) turns to the failing of the Aztec bonus at the onset of the Industrial Era. In the third topic (05m43s), on the endgame for the Aztecs being victory by Domination... and the sooner the better. In the fourth topic (08m07s), concluding the first 'Better Know a Civ' feature, defending against the Aztecs in both singleplayer and multiplayer. T...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Sun, 15 Nov 2009 20:44:29 -0500 ]



Vote for PolyCast Daily (Nov 13-30) in 2009 Podcast Awards

Vote once a day from November 13th-30th for PolyCast in the 'Gaming' category of the 2009 Podcast Awards at podcastawards dot com!...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Thu, 12 Nov 2009 20:50:16 -0500 ]



PolyCast #81: Going Out on a Limb

In the 'Research Lab' (01m32s), means for communicating with barbarians, and going for dominant leader traits. Then in the 'News' (18m07s), on the announcement of the social networking-based Civilization: Network title. Then in 'Forum Talk' (30m03s), ideas for events in Civilization IV, with requisite Beyond the Sword expansion, and a mutiplayer leaderboard for the PC sphere of the series. ...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Tue, 10 Nov 2009 19:56:13 -0500 ]



RevCast #13: Do You Hear That? (Part 1)

The first topic (02m48s) begins the first 'Better Know a Civ' feature, focusing on the Aztecs: starting out. In the second topic (06m23s), differences between playing Civilization: Revolution's Artificial Intelligence and human players in the game, coupled with early expansion towards a first contact, all within the context as playing the Aztecs. The in the third topic (09m04s), second contact: as leader of the Aztecs, how to handle the next civilization encountered....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Sat, 31 Oct 2009 17:20:56 -0500 ]



PolyCast #80: The Letters W, T and F

In the 'Research Lab' (02m12s), a real try at some new leader traits in Civilization IV. Next, in 'Forum Talk' (17m12s) the best combination under the Unrestricted Leaders option courtesy the Beyond the Sword expansion, two contrasting opinions on the Space Race, and the unholy trinity of Hammers, Coins and Food. Then under the 'Miscellaneous' (40m08s) heading, complexity: when coming upon a CivV, will it be an inevitable outcome....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Wed, 28 Oct 2009 22:07:38 -0500 ]



RevCast #12: Geekiness in the Way of Nerdiness (Part 2)

The first topic (01m41s) explores using iPhone's gesture support in-game, and comparing the iPhone and iPod touch versions of this mobile iteration of Civilization: Revolution. The second topic (03m54s) isolates and addresses the varied experience of the game's stability to date. The third topic (09m04s) goes over the lack of multiplayer capability: reason for, and possibility of its realization in the future. The fourth topic (10m02s) is on two expected and upcoming features: Twitter integratio...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Wed, 14 Oct 2009 21:24:31 -0500 ]



PolyCast #79: One of the Crazy Ones

In the 'News' (01m39s), Civilization IV: Beyond the Sword port for the Macintosh is here, and CivIV: Colonization is coming. Next in 'Forum Talk' (06m02s), unique Buildings remaining upon capture in CivIV, redux: culture flipping last discussed during Episode 13 in April 2007, and one person's issue with the Keshik. Then in the 'Research Lab' (25m26s), units linked to Civics, and guest co-hosts' suggestions for a Civilization V (Silu (32m41s) and Badtz Maru (36m36s))....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Mon, 12 Oct 2009 21:25:05 -0500 ]



PolyCast #79: One of the Crazy Ones

In the 'News' (01m39s), Civilization IV: Beyond the Sword port for the Macintosh is here, and CivIV: Colonization is coming. Next in 'Forum Talk' (06m02s), unique Buildings remaining upon capture in CivIV, redux: culture flipping last discussed during Episode 13 in April 2007, and one person's issue with the Keshik. Then in the 'Research Lab' (25m26s), units linked to Civics, and guest co-hosts' suggestions for a Civilization V (Silu (32m41s) and Badtz Maru (36m36s))....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Mon, 12 Oct 2009 21:25:05 -0500 ]



Nominate PolyCast in 2009 Podcast Awards

Nominate PolyCast in the 'Best Produced' and 'Gaming' categories for the 2009 Podcast Awards by October 19th at PodcastAwards.com!...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Tue, 06 Oct 2009 21:07:40 -0500 ]



PolyCast #78: Usually Better Than This

In the 'Research Lab' (02m07s), considering a means for better military movement and unit strategy, and guest co-hosts' suggestions for a Civilization V (RRRaskolnikov (05m08s), emeseles (08m47s/17m07s) and dacole (10m57s)). Next in 'Forum Talk' (23m17s), someone finding Civilization IV too boring as they are constantly victorious, arguing that there are too many Financial empires in the game and liberating cities as colony as of CivIV: Beyond the Sword. Then in the 'Senate' (33m42s), what to do...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Sun, 04 Oct 2009 19:14:31 -0500 ]



RevCast #11: Geekiness in the Way of Nerdiness (Part 1)

Leading off in the first topic (02m19s), why an iPhone/iPod Touch port of Civilization: Revolution, and why now. In the second topic (04m15s), on the lack of public lead-up to the release of this iteration of the game. Next in the third topic (06m32s), comparing this mobile version of CivRev with that of its other mobile version, that found on the Nintendo DS. Then in the fourth topic (09m01s), the designing of the interface and menus, and responding to those expressing frustration with the end ...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Wed, 30 Sep 2009 21:37:14 -0500 ]



ModCast #36: His Name Could Be Bob

In the 'News' (03m44s), the v3.19 patch for Civilization IV: Beyond the Sword released and what this means for modders. Next in the 'Artist Sketchpad (09m14s), the American Confederate and Union Great Generals by bernie14. Then in the 'Code Corner' (14m05s), the MongooseSDK MOD component by LunarMongoose. Finally in the 'Modding Spotlight' (19m38s), Ekmek on his Mare Nostruma MOD for Civilization IV: Colonization, and his leaderhead guide for CivIV: BtS. ...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Tue, 22 Sep 2009 18:41:15 -0500 ]



PolyCast #77: Had to Refrain

Under the 'Miscellaneous' (02m16s) heading, the intent and execution of the 'Game Studies: Personality and Gaming Preferences Questionnaire' for a university graduate program. Then in the 'Senate' (12m18s), when do you build a Granary in your capitol in Civilization IV, what to do with your first Great Spy unit (CivIV: Beyond the Sword), choosing State Property or focusing on Corporations, Great People Points: overrated or underrated, and questions about drafting....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Fri, 18 Sep 2009 22:55:12 -0500 ]



RevCast #10: Rules of Thumb (Part 2)

The first topic (01m45s) considers multiplayer style and the same civilization more than once in a given game. The second topic (03m42s) goes over general strategies for your first 10 turns: the 'functional' and 'foundational' 5; not founding on the first turn to move your initial Settler; offensive versus defensive positioning; scouting for your nearest neighbours,and early aggression and progression observations. Then in the third topic (10m18s), the invaluable benefits of multiplayer experien...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Wed, 09 Sep 2009 20:25:03 -0400 ]



PolyCast Episode #76: Just Had to Get Mentioned

In 'Forum Talk' (02m02s), a new, and even more staggering, infinite technology tree bug through the Oracle Wonder and Liberalism first discovery in Civilization IV: Beyond the Sword v3.19; is the Civ series 'violent' (07m53s); providing support for a Bomber fleet in CivIV (13m26s), is Rome's Praetorian Unique Unit overpowered (21m02s) and should a CivV return to the attack and defense ratios pre-CivIV (32m22s)....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Mon, 31 Aug 2009 22:57:40 -0500 ]



RevCast #09: For the Accolades (Part 1)

The first topic (01m04s) provides baseline differences between the singleplayer and multiplayer Civilization: Revolution experience. The second topic (07m43s) goes over a technical misbehaviour and how the game's Artificial Intelligence fares in online play. The third topic (09m56s) considers the timer factor and where some real-time tactics factor into otherwise turn-based strategy. Then in the forth topic (13m04s), co-host gamer tags and general outlook on CivRev as compared to other console t...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Thu, 27 Aug 2009 20:31:17 -0400 ]



PolyCast Episode #75: That's a Technical Term

In 'Forum Talk' (01m48s), what of the recommendations to never build barracks or walls in Civilization IV, chances for lost infrastructure when capturing a city, and do friendly spies counter espionage missions in the Beyond the Sword expansion. Then in the 'Research Lab' (14m23s), with the Privateer as a foundation, expanding on the hidden nationality unit concept. Finally in the 'Senate' (21m39s) what to do with Plains tiles in CivIV, using the Barrage or City Raider promotions with Catapults,...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Mon, 17 Aug 2009 22:43:51 -0500 ]



RevCast #08: Branching Out (Part 2)

The first topic (01m04s) is in response to another part of one listener's suggestions for show topics, technology tree paths: foundations, goals and the ancillaries that follow. Following from that, the second topic (12m02s) is on timing Relic discoveries: location, location, and at times pacing....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Wed, 12 Aug 2009 19:25:51 -0400 ]



PolyCast #74: The Power of Fact Period

In 'Forum Talk' (02m05s), Civilization helping your career, is the Universal Suffrage civic in CivIV overpowered, the argument for the most important technology being flight, should nuclear weapons be more expensive, and all about in-game logs: Chat, Combat, Events and Quests. Then in the 'Research Lab' (23m03s), incorporating unit facing into combat, capturing equipment from the enemy, and likely just a first visit to consider a whole new world that would be Civilization V....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Mon, 03 Aug 2009 22:19:31 -0500 ]



RevCast #07: Making Mincemeat (Part 1)

The first topic (01m20s) is in response to part of one listener's suggestions for show topics, horserushing: defending against the popular strategy. On the flip side, the second topic (08m52s) considers what civilizations are the most desirable to carry out horserushing attacks. Then third topic (12m57s) is an extension of a part from earlier on: advantages to being able to select your defender when attacking....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Fri, 31 Jul 2009 22:38:40 -0400 ]



ModCast #35: Self-Promotion

In the 'Code Corner' (03m01s), New Sentry Actions by Pep, using the latest Civilization IV: Beyond the Sword patch (3.19). On the 'Artist Sketchpad' (10m46s), for the Planetfall MOD, Mobile Infantry by GarretSidzaka; then, in recognition of some centuries past, Industrial Spaniards by bernie14. Next, in the 'Cartography Room' (20m55s) marking a quarter-century gaming anniversary with the Tetris Map by Minor Annoyance. Then in the 'Modding Spotlight' (23m55s), interviewing the creator of the Mars...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Thu, 30 Jul 2009 19:21:26 -0500 ]



PolyCast Promo 11

This first sampler from the third season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the sixtieth through seventy-first episodes and mixed together....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Wed, 29 Jul 2009 22:24:21 -0500 ]



PolyCast #73: More Tangenty Than Usual

In 'Forum Talk' (02m27s), the three missing leader trait combos, with last related discussion from Episode 10 in March 2007, and top not-quite-as-many-as-ten tips to getting started in Civilization IV last discussed during Episode 15 in May 2007. From the first 'Vault' (10m23s) batch, bragging about your most experienced CivIV unit (from Episode 49) and should resources be more valuable (from Episode 71). From the 'Research Lab' (23m41s), a new idea for Civ combat on a chess-like board, the use ...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Mon, 20 Jul 2009 19:27:21 -0500 ]



PolyCast #72: The Other End of the Stick

In 'Forum Talk' (01m55s), do you roleplay in your Civilization IV games, thoughts on the Janissary Unique Unit, what of Quechuas, and is there a way to exclude particular Civ leaders. Next in the 'Senate' (17m26s), having too much money in the bank, surviving a jungle start, all about the 'We Fear You Are Becoming Too Advanced' limit, and on the Pyramids: the great debate of cost versus production. From the 'Vault' (32m20s), the most vassals on a single turn and the Top 100 Game Creators includi...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Thu, 09 Jul 2009 21:57:57 -0500 ]



RevCast #06: Your Light Snack

The first topic (01m14s) compares Civilization: Revolution with Civilization IV, bringing the former onto another console and possible historical connections. The second topic (09m16s) goes up and down CivRev's difficulty levels in both practice and perception. Then the third topic (11m24s) discusses holding and losing Great People through various means with assorted benefits and consequences....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Fri, 26 Jun 2009 22:24:17 -0400 ]



PolyCast #71: Make Some Noise

In the News (04m47s), the 3.19 patch for Civilization IV: Beyond the Sword has been released, and two editions of the 'Ask Sid' feature in as many months. Then in the Interview (30m50s), on an ongoing series of videos showing CivIV: BtS games being played, and narrated, on Immortal level....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Tue, 23 Jun 2009 21:31:22 -0500 ]



ModCast #34: Enjoy our Advertising

In the Code Corner (5m39s), we look at the Advanced Combat Odds mod by PieceOfMind. In the Cartography Room (12m52s), we discuss Morholt's Across the Atlantic 1526 scenario. In the Spotlight (22m30s), we talk about both the BLU mod for Colonization by Deliverator and the latest updates of Planetfall by Maniac....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Tue, 23 Jun 2009 15:41:57 -0700 ]



PolyCast #70: Stirred Up a Hornet's Nest

In the 'News' (01m45s), the acquisition of Big Huge Games by 38 Studios and second quarter 2009 financial results of Take-Two Interactive including third business highlight Civilization IV: Complete... which is Digital Rights Management (DRM) free. Seated in the 'Senate' (12m35s), what to do with the Silk resource in CivIV: plant(ation), cottage, or some combination thereof. Next, in the Research Lab (20m34s) for players who prefer warfare, a 'Reduced Military Unit Cost' option. Then in 'Forum T...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Tue, 09 Jun 2009 21:55:51 -0500 ]



ModCast #33: Drink Some Beer

In the 'News' (03m45s), on Apolyton Transition 2009 and what it means for the show. In 'Code Corner' (23m23s), made for merging: World of Civilization (WoC) Lite by johnny smith. Next in the 'Artist Sketchpad' (29m33s), all about various buildings by Deon, and the Conquistador Pack by Deliverator. Then in the 'Cartography Room' (35m19s), how much room do the civilizations have? The Small Europe map by el_hidalgo....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Fri, 05 Jun 2009 19:05:22 -0500 ]



PolyCast #69: Target Practice

In the 'Senate' (02m35s), when and when not to attack directly from a transport in Civilization IV, how do you deal with barbarians, and how bad is settling a city one tile from the coast. Next, in the 'Research Lab' (13m34s) a proposal for both a professional army and black market in the Civ series, and aqueduct roads and related potential impact on desert terrain. Then in 'Forum Talk' (27m24s), the cause for running the Theocracy and Vassalage civics together, why one player in particular has ...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Tue, 26 May 2009 21:34:03 -0500 ]


Previous1 2 3 4 NEXT




Hipsters United

News, speculation, and discussion about The Smashing Pumpkins, their music, and their legacy. http://www.hipstersunited.com


Homegrown mix

A mix of the best unsigned black music from the UK. 1Xtra?s Ras Kwame mixes up the hottest new tracks every week. 1Xtra is a BBC digital radio station. It plays the best in contemporary black music, with a strong emphasis on live music and supporting new British artists. For more info and the podcast Terms of Use go to www.bbc.co.uk/1xtra


Asian Network Film Cafe

Film Cafe - the latest news, reviews and star interviews from the world of Bollywood, with Raj & Pablo on the BBC Asian Network


  Powered by PenguinRadio & PodcastDirectory.com  |  About Trumix  |  Terms of use  |  FAQs  |  Contact Us