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PolyCast

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Category: Games and Hobbies / Games and Hobbies
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RevCast #06: Your Light Snack

The first topic (01m14s) compares Civilization: Revolution with Civilization IV, bringing the former onto another console and possible historical connections. The second topic (09m16s) goes up and down CivRev's difficulty levels in both practice and perception. Then the third topic (11m24s) discusses holding and losing Great People through various means with assorted benefits and consequences....

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[ Fri, 26 Jun 2009 22:24:17 -0400 ]



PolyCast #71: Make Some Noise

In the News (04m47s), the 3.19 patch for Civilization IV: Beyond the Sword has been released, and two editions of the 'Ask Sid' feature in as many months. Then in the Interview (30m50s), on an ongoing series of videos showing CivIV: BtS games being played, and narrated, on Immortal level....

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[ Tue, 23 Jun 2009 21:31:22 -0500 ]



ModCast #34: Enjoy our Advertising

In the Code Corner (5m39s), we look at the Advanced Combat Odds mod by PieceOfMind. In the Cartography Room (12m52s), we discuss Morholt's Across the Atlantic 1526 scenario. In the Spotlight (22m30s), we talk about both the BLU mod for Colonization by Deliverator and the latest updates of Planetfall by Maniac....

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[ Tue, 23 Jun 2009 15:41:57 -0700 ]



PolyCast #70: Stirred Up a Hornet's Nest

In the 'News' (01m45s), the acquisition of Big Huge Games by 38 Studios and second quarter 2009 financial results of Take-Two Interactive including third business highlight Civilization IV: Complete... which is Digital Rights Management (DRM) free. Seated in the 'Senate' (12m35s), what to do with the Silk resource in CivIV: plant(ation), cottage, or some combination thereof. Next, in the Research Lab (20m34s) for players who prefer warfare, a 'Reduced Military Unit Cost' option. Then in 'Forum T...

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[ Tue, 09 Jun 2009 21:55:51 -0500 ]



ModCast #33: Drink Some Beer

In the 'News' (03m45s), on Apolyton Transition 2009 and what it means for the show. In 'Code Corner' (23m23s), made for merging: World of Civilization (WoC) Lite by johnny smith. Next in the 'Artist Sketchpad' (29m33s), all about various buildings by Deon, and the Conquistador Pack by Deliverator. Then in the 'Cartography Room' (35m19s), how much room do the civilizations have? The Small Europe map by el_hidalgo....

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[ Fri, 05 Jun 2009 19:05:22 -0500 ]



PolyCast #69: Target Practice

In the 'Senate' (02m35s), when and when not to attack directly from a transport in Civilization IV, how do you deal with barbarians, and how bad is settling a city one tile from the coast. Next, in the 'Research Lab' (13m34s) a proposal for both a professional army and black market in the Civ series, and aqueduct roads and related potential impact on desert terrain. Then in 'Forum Talk' (27m24s), the cause for running the Theocracy and Vassalage civics together, why one player in particular has ...

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[ Tue, 26 May 2009 21:34:03 -0500 ]



ModCast #32: Code Pimps and Drunk Artists

In the News (05m23s), we wonder if there is a future for a Dune mod? In the Code Corner (13m52s), we're looking at Examine City on Conquest by SmeagolHeart. In the Artist Sketchpad (18m16s)we examine the Mobster Car by flinlock and others and mechaerik's Special Forces unit. In the Cartography Room (25m12s), we discuss the Scenario Map script by Vadus and CurryAztec's Trade Empires, Indian Ocean Blue scenario....

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[ Thu, 21 May 2009 10:18:08 -0500 ]



ModCast #32: Code Pimps and Drunk Artists

In the News (05m23s), we wonder if there is a future for a Dune mod? In the Code Corner (13m52s), we're looking at Examine City on Conquest by SmeagolHeart. In the Artist Sketchpad (18m16s)we examine the Mobster Car by flinlock and others and mechaerik's Special Forces unit. In the Cartography Room (25m12s), we discuss the Scenario Map script by Vadus and CurryAztec's Trade Empires, Indian Ocean Blue scenario....

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[ Thu, 21 May 2009 10:18:08 -0500 ]



RevCast #05: Much More of a Warmonger (Part 2)

The first topic (01m09s) brings information and reflection on Civilization: Revolution's promotion levels for units. The second topic (04m01s) considers the army forming ability and its advantages over non-army combatants. The third topic (06m39s) covers the milita unit concept with comparison to earlier series counterpart on the PC. Then in the fourth topic (09m26s), combat strategies and approaches to defeat CivRev's console-controlled civilizations....

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[ Wed, 20 May 2009 16:35:09 -0400 ]



RevCast #05: Much More of a Warmonger (Part 2)

The first topic (01m09s) brings information and reflection on Civilization: Revolution's promotion levels for units. The second topic (04m01s) considers the army forming ability and its advantages over non-army combatants. The third topic (06m39s) covers the milita unit concept with comparison to earlier series counterpart on the PC. Then in the fourth topic (09m26s), combat strategies and approaches to defeat CivRev's console-controlled civilizations....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Wed, 20 May 2009 16:35:09 -0400 ]



PolyCast #68: Extreme Civ Makeover

Headlining the 'News' (02m03s), on Apolyton Transition 2009 and what that means for the show. Chatting it up in 'Forum Talk' (05m43s), what do you think is the weakest part of your Civilization IV game and on revealing classical resources earlier. From the 'Vault' (19m24s), why can't Gunpowder Units take City Raider promotions. Then in the 'Research Lab' (25m27s), an argument for more happy and healthy buildings in the Modern Age, and a request for dividing the Open Borders agreement....

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[ Tue, 12 May 2009 20:41:47 -0500 ]



PolyCast #68: Extreme Civ Makeover

Headlining the 'News' (02m03s), on Apolyton Transition 2009 and what that means for the show. Chatting it up in 'Forum Talk' (05m43s), what do you think is the weakest part of your Civilization IV game and on revealing classical resources earlier. From the 'Vault' (19m24s), why can't Gunpowder Units take City Raider promotions. Then in the 'Research Lab' (25m27s), an argument for more happy and healthy buildings in the Modern Age, and a request for dividing the Open Borders agreement....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Tue, 12 May 2009 20:41:47 -0500 ]



PolyCast #67: That Goes Without Saying

In 'Forum Talk' (01m57), is the Civilization IV Domination Victory broken, dealing with trade ethics and guilt, and if and when to regenerate maps. For an 'Interview' (15m55s) focus, speaking with Neal, the man behind the ongoing 'King of the World' series. From the 'Vault' (27m55s), can siege be irrelevant (from Episode 61) and OnLive: streaming games without hardware (from Episode 66). Then in the 'Senate' (38m18s), for the commonplace Stacks of Doom (SoD), one big one versus several (smaller ...

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[ Sun, 26 Apr 2009 22:34:57 -0500 ]



PolyCast #67: That Goes Without Saying

In 'Forum Talk' (01m57), is the Civilization IV Domination Victory broken, dealing with trade ethics and guilt, and if and when to regenerate maps. For an 'Interview' (15m55s) focus, speaking with Neal, the man behind the ongoing 'King of the World' series. From the 'Vault' (27m55s), can siege be irrelevant (from Episode 61) and OnLive: streaming games without hardware (from Episode 66). Then in the 'Senate' (38m18s), for the commonplace Stacks of Doom (SoD), one big one versus several (smaller ...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Sun, 26 Apr 2009 22:34:57 -0500 ]



ModCast #31: Wouter's Back

In the News (05m21s), art conversion from one game to another -- not done? In the Artist Sketchpad (13m17s), we look at seZereth's Blood Mod. Discussing the new leader traits from the Tsentom1 Python Traits mod by tsentom1. In the Spotlight (28m02s), we interview Duane `Wyz_sub10` Wysynski about the CIV Gold project which he leads up....

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[ Sat, 25 Apr 2009 09:05:54 -0500 ]



ModCast #31: Wouter's Back

In the News (05m21s), art conversion from one game to another -- not done? In the Artist Sketchpad (13m17s), we look at seZereth's Blood Mod. Discussing the new leader traits from the Tsentom1 Python Traits mod by tsentom1. In the Spotlight (28m02s), we interview Duane `Wyz_sub10` Wysynski about the CIV Gold project which he leads up....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Sat, 25 Apr 2009 09:05:54 -0500 ]



RevCast #04: Bring It (Part 1)

The first topic (01m19s) examines general and civ-specific units throughout the game's eras: strengths, weaknesses and strategies. The second topic (10m43s) answers a listener's letter who wrote in response to the second episode....

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[ Wed, 22 Apr 2009 22:16:05 -0400 ]



RevCast #04: Bring It (Part 1)

The first topic (01m19s) examines general and civ-specific units throughout the game's eras: strengths, weaknesses and strategies. The second topic (10m43s) answers a listener's letter who wrote in response to the second episode....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Wed, 22 Apr 2009 22:16:05 -0400 ]



PolyCast #66: Gotta Love That

In 'News' (04m30), on a place for Dark Ages in the Civilization series. In the 'Senate' (10m54s), why ask CivIV's Artificial Intelligence to change civics, and a focus on capitulation for vassalization. Under 'Miscellaneous' (23m25), using the content of a best advice ever received thread to fulfill a listener request. Then in 'Forum Talk' (26m22s), what is the point of CivIV multiplayer, the best way to setup such matches, a league's amphibious Out of Sync patch and a research study about Civ p...

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[ Sun, 12 Apr 2009 22:55:48 -0500 ]



PolyCast #66: Gotta Love That

In 'News' (04m30), on a place for Dark Ages in the Civilization series. In the 'Senate' (10m54s), why ask CivIV's Artificial Intelligence to change civics, and a focus on capitulation for vassalization. Under 'Miscellaneous' (23m25), using the content of a best advice ever received thread to fulfill a listener request. Then in 'Forum Talk' (26m22s), what is the point of CivIV multiplayer, the best way to setup such matches, a league's amphibious Out of Sync patch and a research study about Civ p...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Sun, 12 Apr 2009 22:55:48 -0500 ]



ModCast #30: Bad Elves

In 'Upcoming Mods' (03m23s), Mars, Now! from the_J is on the horizon. For the 'Artist Sketchpad' (08m26s), an examination of Modern Armor Pack by KrugerPritz, an improved Putin leaderhead from pencilgod based on work by Ekmek, and Project 71 by the_Coyote. Then in the 'Modding Spotlight' (19m09s), what to expect in the Dungeon Master ModMod by Lutefisk_Mafia....

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[ Thu, 09 Apr 2009 09:25:11 -0500 ]



ModCast #30: Bad Elves

In 'Upcoming Mods' (03m23s), Mars, Now! from the_J is on the horizon. For the 'Artist Sketchpad' (08m26s), an examination of Modern Armor Pack by KrugerPritz, an improved Putin leaderhead from pencilgod based on work by Ekmek, and Project 71 by the_Coyote. Then in the 'Modding Spotlight' (19m09s), what to expect in the Dungeon Master ModMod by Lutefisk_Mafia. ...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Thu, 09 Apr 2009 09:25:11 -0500 ]



PolyCast #65: Slippery Slope

In 'News (1 of 3)' (01m10s), extended discussion on immediate and greater implications of designing for free as argued by Civilization IV designer Soren Johnson. Further in 'News (2 of 3)' (23m11s), a 'March Mayhem' for game developers where CivIV's developer took on Halo's. Finally in the 'News (3 of 3)' (32m53s), the for sale sign is up on Rise of Nations developer Big Huge Games....

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[ Sun, 29 Mar 2009 20:49:54 -0500 ]



PolyCast #65: Slippery Slope

In 'News (1 of 3)' (01m10s), extended discussion on immediate and greater implications of designing for free as argued by Civilization IV designer Soren Johnson. Further in 'News (2 of 3)' (23m11s), a 'March Mayhem' for game developers where CivIV's developer took on Halo's. Finally in the 'News (3 of 3)' (32m53s), the for sale sign is up on Rise of Nations developer Big Huge Games....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Sun, 29 Mar 2009 20:49:54 -0500 ]



RevCast #03: Where It Goes, It Goes

The first topic (01m41s) reveals after much promise, persistence and speculation, a 36-page manual for DS players is now available. Then, the second topic (03m55s) on the four Victory conditions in general: Cultural, Domination, Economic and Technology (Science). The third topic (09m39s) focuses on how to win a Science Victory amongst others. In denouement, the fourth topic (12m20s) considers the push for custom victory conditions, and how some have been realized already in a sense....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Wed, 25 Mar 2009 21:36:42 -0400 ]



RevCast #03: Where It Goes, It Goes

The first topic (01m41s) reveals after much promise, persistence and speculation, a 36-page manual for DS players is now available. Then, the second topic (03m55s) on the four Victory conditions in general: Cultural, Domination, Economic and Technology (Science). The third topic (09m39s) focuses on how to win a Science Victory amongst others. In denouement, the fourth topic (12m20s) considers the push for custom victory conditions, and how some have been realized already in a sense....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Wed, 25 Mar 2009 21:36:42 -0400 ]



ModCast #29: Penal Colony

In the'Code Corner'(01m07s), on Orion's Inquisition Mod 2.00E by OrionVeteran with backstory, and Tsentom1 Python Wonders by tsentom1. Then in the'Modding Spotlight'(25m38s), for the Civilization IV stand-alone expansion pack Colonization, Australian Colonization v. 0.25....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Wed, 25 Mar 2009 14:33:16 -0400 ]



ModCast #29: Penal Colony

In the 'Code Corner' (01m07s), on Orion's Inquisition Mod 2.00E by OrionVeteran with backstory, and Tsentom1 Python Wonders by tsentom1. Then in the 'Modding Spotlight' (25m38s), for the Civilization IV stand-alone expansion pack Colonization, Australian Colonization v. 0.25....

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Wed, 25 Mar 2009 14:33:16 -0400 ]



PolyCast #64: Add Some Levity to It

In 'Forum Talk' (04m39s), some forgotten-but-important technologies in Civilization IV, do you think Longbowmen come too early, and should vassal states exist after the Emancipation Civic. Next in the 'Senate' (22m21s), to really gimp the Artificial Intelligence, give them Stone. Then in the 'Research Lab' (26m07s), uniques, the new frontier, and the call for unlockable achievements. Finally in the 'Theatre' (35m56s), Dan shares the progress of a recent game of his which was initiated after a pr...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Sun, 15 Mar 2009 17:34:03 -0500 ]



PolyCast #64: Add Some Levity to It

In 'Forum Talk' (04m39s), some forgotten-but-important technologies in Civilization IV, do you think Longbowmen come too early, and should vassal states exist after the Emancipation Civic. Next in the 'Senate' (22m21s), to really gimp the Artificial Intelligence, give them Stone. Then in the 'Research Lab' (26m07s), uniques, the new frontier, and the call for unlockable achievements. Finally in the 'Theatre' (35m56s), Dan shares the progress of a recent game of his which was initiated after a pr...

MORE... | LISTEN | DOWNLOAD | MOBILE DEVICE

[ Sun, 15 Mar 2009 17:34:03 -0400 ]


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