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Trumix.com : Podcast : Technology : Unknown

Mobile Media Developer

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Language: English
Category: Technology / Unknown
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A discussion of 2D, 3D, video and audio media acceleration technologies for mobile devices from the Khronos Group


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Previous1

GDC 2009 Press Session

The press conference held by the Khronos Group at GDC to announce OpenGL 3.1, OpenSL ES 1.0 an update on OpenCL by Neil Trevett, President of the Khronos Group. Jon Peddie discusses State of Visual Computing Market, and Vladimir Vukicevic, Infrastructuralist from Mozilla announces an initiative to create an open, royalty-free standard for bringing accelerated 3D graphics to the Web....

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[ Tue, 24 Mar 2009 12:16:43 +00:00 ]



Shanghai Media Acceleration Forum - Chinese

Listen to a live Chinese translation of an excellent presentation by Neil Trevett, Vice president of embedded technologies at NVIDIA and President of Khronos Group. Given at Mobile Entertainment World in Shanghai in April 2006....

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[ Wed, 25 Apr 2007 20:27:36 +00:00 ]



Shanghai Media Acceleration Forum - English

Hear about OpenGL ES 3D solutions from Imagination with Kristof Beets, and about Developer Solutions and OpenKODE standards with Frederick from Acrodea. Chaired by Neil Trevett, Vice president of embedded technologies at NVIDIA and President of Khronos Group. With an introduction by John Lee of Acrodea, and Business Development Representative for Khronos China....

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[ Wed, 25 Apr 2007 19:02:00 +00:00 ]



Game Developers Conference in San Francisco - Intro - Audiocast

Introduction to the podcasts series from the Game Developer conference in San Francisco March 2007...

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[ Fri, 9 Mar 2007 14:59:00 +00:00 ]



Future Mark at GDC in San Francisco - Audiocast

Interview with Future Mark by Kathleen Maher...

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[ Fri, 9 Mar 2007 14:58:04 +00:00 ]



Imagination Technologies at GDC in San Francisco - Audiocast

Interview with Imagination Technologies by Kathleen Maher...

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[ Fri, 9 Mar 2007 14:57:00 +00:00 ]



OpenGL ARB from Khronos group at GDC in San Francisco - Audiocast

Interview about OpenGL ARB Technology by Kathleen Maher...

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[ Fri, 9 Mar 2007 14:56:00 +00:00 ]



OpenSL ES from Khronos Group at GDC in San Francisco - Audiocast

Interview about OpenSL ES Technology by Kathleen Maher at GDC in San Francisco...

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[ Fri, 9 Mar 2007 14:55:00 +00:00 ]



3GSM Intro and Interview with Acrodea in Barcelona Spain - Audiocast

Introduction and Interview with Acrodea by Kathleen Maher in Barcelona Spain at 3GSM...

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[ Fri, 16 Feb 2007 14:30:00 +00:00 ]



ARM at 3GSM in Barcelona Spain - Audiocast

Interview with ARM by Kathleen Maher om Barcelona Spain at 3GSM...

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[ Fri, 16 Feb 2007 14:29:00 +00:00 ]



Imagination Technologies at 3GSM in Barcelona Spain - Audiocast

Interview with Imagination Technologies by Kathleen Maher in Barcelona Spain at 3GSM...

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[ Fri, 16 Feb 2007 14:28:00 +00:00 ]



Tao Group at 3GSM in Barcelona Spain - Audiocast

Interview with Tao Group by Kathleen Maher at 3GSM in Barcelona Spain...

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[ Fri, 16 Feb 2007 14:27:00 +00:00 ]



Texas Instruments at 3GSM in Barcelona Spain - Audiocast

Interview with Texas Instruments by Kathleen Maher at 3GSM in Barcelona Spain...

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[ Fri, 16 Feb 2007 14:26:01 +00:00 ]



Strategies to maximize OpenGL ES 1.1 3D graphics performance on handhelds - videocast

This video podcast produced by NVIDIA discusses performance coding techniques for graphics processing on handheld devices that maximize 3D graphics peformance for C++ applications coded using OpenGL ES 1.1. It is rich with graphics running on mobile phones and shows how developers and artists can create stunning visual effects....

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[ Mon, 8 Jan 2007 11:16:15 GMT ]



OpenMAX DL: Media Codec Portability

OpenMAX DL (Development Layer) APIs contains a comprehensive set of audio, video and imaging functions that can be optimized by platform developers for new CPUs, hardware engines, and DSPs. Developers can then use the APIs to create portable accelerated codec functionality such as MPEG-4, H.264, MP3, AAC and JPEG. They can port the codec to a new platform simply by getting the appropriate platform library....

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[ Thu, 7 Dec 2006 11:16:15 GMT ]



OpenGL ES 2.0: Shaders Go Mobile

OpenGL ES 2.0 represents a major milestone in the convergence of graphics capabilities between desktop and handheld gaming devices. This audio presentation from the 2006 Game Developers Conference reviews what has changed in OpenGL ES 2.0 relative to OpenGL ES 1.1 and what the changes mean for mobile game development. ...

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[ Wed, 6 Dec 2006 11:16:15 GMT ]



OpenGL ES 2.0: Shaders Go Mobile - Videocast

Videocast of the presentation from the 2006 Game Developers Conference on OpenGL ES 2.0. OpenGL ES 2.0 represents a major milestone in the convergence of graphics capabilities between desktop and handheld gaming devices. This videocast presentation from the 2006 Game Developers Conference reviews what has changed in OpenGL ES 2.0 relative to OpenGL ES 1.1 and what the changes mean for mobile game development. ...

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[ Wed, 6 Dec 2006 11:16:15 GMT ]



OpenSL ES - enhanced audio for mobile devices

OpenSL ES provides a cross-platform audio foundation for mobile devices with support for interactive sound for games, streaming audio playback, ineractive music and ringtones....

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[ Wed, 15 Nov 2006 11:16:15 GMT ]



OpenKODE: portable rich media application on mobile phones

OpenKODE provides functionally similar to DirectX on the desktop, except it is cross-platform, royalty-free and streamlined for handheld devices....

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[ Mon, 06 Nov 2006 11:16:15 GMT ]


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