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PolyCast

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Language: English
Category: Games and Hobbies / Games and Hobbies
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PolyCast Promo 11

This first sampler from the third season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the sixtieth through seventy-first episodes and mixed together....

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[ Wed, 29 Jul 2009 22:24:21 -0500 ]



PolyCast #73: More Tangenty Than Usual

In 'Forum Talk' (02m27s), the three missing leader trait combos, with last related discussion from Episode 10 in March 2007, and top not-quite-as-many-as-ten tips to getting started in Civilization IV last discussed during Episode 15 in May 2007. From the first 'Vault' (10m23s) batch, bragging about your most experienced CivIV unit (from Episode 49) and should resources be more valuable (from Episode 71). From the 'Research Lab' (23m41s), a new idea for Civ combat on a chess-like board, the use ...

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[ Mon, 20 Jul 2009 19:27:21 -0500 ]



PolyCast #72: The Other End of the Stick

In 'Forum Talk' (01m55s), do you roleplay in your Civilization IV games, thoughts on the Janissary Unique Unit, what of Quechuas, and is there a way to exclude particular Civ leaders. Next in the 'Senate' (17m26s), having too much money in the bank, surviving a jungle start, all about the 'We Fear You Are Becoming Too Advanced' limit, and on the Pyramids: the great debate of cost versus production. From the 'Vault' (32m20s), the most vassals on a single turn and the Top 100 Game Creators includi...

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[ Thu, 09 Jul 2009 21:57:57 -0500 ]



RevCast #06: Your Light Snack

The first topic (01m14s) compares Civilization: Revolution with Civilization IV, bringing the former onto another console and possible historical connections. The second topic (09m16s) goes up and down CivRev's difficulty levels in both practice and perception. Then the third topic (11m24s) discusses holding and losing Great People through various means with assorted benefits and consequences....

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[ Fri, 26 Jun 2009 22:24:17 -0400 ]



PolyCast #71: Make Some Noise

In the News (04m47s), the 3.19 patch for Civilization IV: Beyond the Sword has been released, and two editions of the 'Ask Sid' feature in as many months. Then in the Interview (30m50s), on an ongoing series of videos showing CivIV: BtS games being played, and narrated, on Immortal level....

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[ Tue, 23 Jun 2009 21:31:22 -0500 ]



ModCast #34: Enjoy our Advertising

In the Code Corner (5m39s), we look at the Advanced Combat Odds mod by PieceOfMind. In the Cartography Room (12m52s), we discuss Morholt's Across the Atlantic 1526 scenario. In the Spotlight (22m30s), we talk about both the BLU mod for Colonization by Deliverator and the latest updates of Planetfall by Maniac....

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[ Tue, 23 Jun 2009 15:41:57 -0700 ]



PolyCast #70: Stirred Up a Hornet's Nest

In the 'News' (01m45s), the acquisition of Big Huge Games by 38 Studios and second quarter 2009 financial results of Take-Two Interactive including third business highlight Civilization IV: Complete... which is Digital Rights Management (DRM) free. Seated in the 'Senate' (12m35s), what to do with the Silk resource in CivIV: plant(ation), cottage, or some combination thereof. Next, in the Research Lab (20m34s) for players who prefer warfare, a 'Reduced Military Unit Cost' option. Then in 'Forum T...

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[ Tue, 09 Jun 2009 21:55:51 -0500 ]



ModCast #33: Drink Some Beer

In the 'News' (03m45s), on Apolyton Transition 2009 and what it means for the show. In 'Code Corner' (23m23s), made for merging: World of Civilization (WoC) Lite by johnny smith. Next in the 'Artist Sketchpad' (29m33s), all about various buildings by Deon, and the Conquistador Pack by Deliverator. Then in the 'Cartography Room' (35m19s), how much room do the civilizations have? The Small Europe map by el_hidalgo....

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[ Fri, 05 Jun 2009 19:05:22 -0500 ]



PolyCast #69: Target Practice

In the 'Senate' (02m35s), when and when not to attack directly from a transport in Civilization IV, how do you deal with barbarians, and how bad is settling a city one tile from the coast. Next, in the 'Research Lab' (13m34s) a proposal for both a professional army and black market in the Civ series, and aqueduct roads and related potential impact on desert terrain. Then in 'Forum Talk' (27m24s), the cause for running the Theocracy and Vassalage civics together, why one player in particular has ...

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[ Tue, 26 May 2009 21:34:03 -0500 ]



ModCast #32: Code Pimps and Drunk Artists

In the News (05m23s), we wonder if there is a future for a Dune mod? In the Code Corner (13m52s), we're looking at Examine City on Conquest by SmeagolHeart. In the Artist Sketchpad (18m16s)we examine the Mobster Car by flinlock and others and mechaerik's Special Forces unit. In the Cartography Room (25m12s), we discuss the Scenario Map script by Vadus and CurryAztec's Trade Empires, Indian Ocean Blue scenario....

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[ Thu, 21 May 2009 10:18:08 -0500 ]



RevCast #05: Much More of a Warmonger (Part 2)

The first topic (01m09s) brings information and reflection on Civilization: Revolution's promotion levels for units. The second topic (04m01s) considers the army forming ability and its advantages over non-army combatants. The third topic (06m39s) covers the milita unit concept with comparison to earlier series counterpart on the PC. Then in the fourth topic (09m26s), combat strategies and approaches to defeat CivRev's console-controlled civilizations....

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[ Wed, 20 May 2009 16:35:09 -0400 ]



PolyCast #68: Extreme Civ Makeover

Headlining the 'News' (02m03s), on Apolyton Transition 2009 and what that means for the show. Chatting it up in 'Forum Talk' (05m43s), what do you think is the weakest part of your Civilization IV game and on revealing classical resources earlier. From the 'Vault' (19m24s), why can't Gunpowder Units take City Raider promotions. Then in the 'Research Lab' (25m27s), an argument for more happy and healthy buildings in the Modern Age, and a request for dividing the Open Borders agreement....

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[ Tue, 12 May 2009 20:41:47 -0500 ]



PolyCast #67: That Goes Without Saying

In 'Forum Talk' (01m57), is the Civilization IV Domination Victory broken, dealing with trade ethics and guilt, and if and when to regenerate maps. For an 'Interview' (15m55s) focus, speaking with Neal, the man behind the ongoing 'King of the World' series. From the 'Vault' (27m55s), can siege be irrelevant (from Episode 61) and OnLive: streaming games without hardware (from Episode 66). Then in the 'Senate' (38m18s), for the commonplace Stacks of Doom (SoD), one big one versus several (smaller ...

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[ Sun, 26 Apr 2009 22:34:57 -0500 ]



PolyCast #67: That Goes Without Saying

In 'Forum Talk' (01m57), is the Civilization IV Domination Victory broken, dealing with trade ethics and guilt, and if and when to regenerate maps. For an 'Interview' (15m55s) focus, speaking with Neal, the man behind the ongoing 'King of the World' series. From the 'Vault' (27m55s), can siege be irrelevant (from Episode 61) and OnLive: streaming games without hardware (from Episode 66). Then in the 'Senate' (38m18s), for the commonplace Stacks of Doom (SoD), one big one versus several (smaller ...

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[ Sun, 26 Apr 2009 22:34:57 -0500 ]



ModCast #31: Wouter's Back

In the News (05m21s), art conversion from one game to another -- not done? In the Artist Sketchpad (13m17s), we look at seZereth's Blood Mod. Discussing the new leader traits from the Tsentom1 Python Traits mod by tsentom1. In the Spotlight (28m02s), we interview Duane `Wyz_sub10` Wysynski about the CIV Gold project which he leads up....

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[ Sat, 25 Apr 2009 09:05:54 -0500 ]



RevCast #04: Bring It (Part 1)

The first topic (01m19s) examines general and civ-specific units throughout the game's eras: strengths, weaknesses and strategies. The second topic (10m43s) answers a listener's letter who wrote in response to the second episode....

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[ Wed, 22 Apr 2009 22:16:05 -0400 ]



PolyCast #66: Gotta Love That

In 'News' (04m30), on a place for Dark Ages in the Civilization series. In the 'Senate' (10m54s), why ask CivIV's Artificial Intelligence to change civics, and a focus on capitulation for vassalization. Under 'Miscellaneous' (23m25), using the content of a best advice ever received thread to fulfill a listener request. Then in 'Forum Talk' (26m22s), what is the point of CivIV multiplayer, the best way to setup such matches, a league's amphibious Out of Sync patch and a research study about Civ p...

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[ Sun, 12 Apr 2009 22:55:48 -0500 ]



ModCast #30: Bad Elves

In 'Upcoming Mods' (03m23s), Mars, Now! from the_J is on the horizon. For the 'Artist Sketchpad' (08m26s), an examination of Modern Armor Pack by KrugerPritz, an improved Putin leaderhead from pencilgod based on work by Ekmek, and Project 71 by the_Coyote. Then in the 'Modding Spotlight' (19m09s), what to expect in the Dungeon Master ModMod by Lutefisk_Mafia. ...

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[ Thu, 09 Apr 2009 09:25:11 -0500 ]



PolyCast #65: Slippery Slope

In 'News (1 of 3)' (01m10s), extended discussion on immediate and greater implications of designing for free as argued by Civilization IV designer Soren Johnson. Further in 'News (2 of 3)' (23m11s), a 'March Mayhem' for game developers where CivIV's developer took on Halo's. Finally in the 'News (3 of 3)' (32m53s), the for sale sign is up on Rise of Nations developer Big Huge Games....

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[ Sun, 29 Mar 2009 20:49:54 -0500 ]



RevCast #03: Where It Goes, It Goes

The first topic (01m41s) reveals after much promise, persistence and speculation, a 36-page manual for DS players is now available. Then, the second topic (03m55s) on the four Victory conditions in general: Cultural, Domination, Economic and Technology (Science). The third topic (09m39s) focuses on how to win a Science Victory amongst others. In denouement, the fourth topic (12m20s) considers the push for custom victory conditions, and how some have been realized already in a sense....

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[ Wed, 25 Mar 2009 21:36:42 -0400 ]



ModCast #29: Penal Colony

In the 'Code Corner' (01m07s), on Orion's Inquisition Mod 2.00E by OrionVeteran with backstory, and Tsentom1 Python Wonders by tsentom1. Then in the 'Modding Spotlight' (25m38s), for the Civilization IV stand-alone expansion pack Colonization, Australian Colonization v. 0.25....

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[ Wed, 25 Mar 2009 14:33:16 -0400 ]



PolyCast #64: Add Some Levity to It

In 'Forum Talk' (04m39s), some forgotten-but-important technologies in Civilization IV, do you think Longbowmen come too early, and should vassal states exist after the Emancipation Civic. Next in the 'Senate' (22m21s), to really gimp the Artificial Intelligence, give them Stone. Then in the 'Research Lab' (26m07s), uniques, the new frontier, and the call for unlockable achievements. Finally in the 'Theatre' (35m56s), Dan shares the progress of a recent game of his which was initiated after a pr...

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[ Sun, 15 Mar 2009 17:34:03 -0400 ]



ModCast #28: Hippo Hair Restoration

In the 'Code Corner' (04m26s), reviewing a small utility called Civ4 PBEM Emailer by ruff_hi. Then in the 'Artist Sketchpad' (10m14s), a quadruplet offering: Aussie Cavalry by bernie14, Menes of Egypt by The_Navy_Seal, Stone Age Unit Pack by Bakuel, and Bristol Blenheim by dutchking. Finally, the 'Modding Spotlight' (26m45s) provides a non-fiction overview of the Fictionalization Mod by cfkane. ...

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[ Thu, 12 Mar 2009 13:07:13 -0400 ]



ModCast #28: Hippo Hair Restoration

In the 'Code Corner' (04m26s), reviewing a small utility called Civ4 PBEM Emailer by ruff_hi. Then in the 'Artist Sketchpad' (10m14s), a quadruplet offering: Aussie Cavalry by bernie14, Menes of Egypt by The_Navy_Seal, Stone Age Unit Pack by Bakuel, and Bristol Blenheim by dutchking. Finally, the 'Modding Spotlight' (26m45s) provides a non-fiction overview of the Fictionalization Mod by cfkane. ...

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[ Thu, 12 Mar 2009 13:07:13 -0400 ]



PolyCast #63: That Makes One of Us

In the 'Research Lab' (03m07s), on the merits of Wind and the Age of Sail reflected in Civilization, whether a Rifled Cannon would be a good choice to put in the game, and a push for more realistic aerial warfare. 'Forum Talk' (18m07s) delves into what to do about those blue circles in CivIV, and commonly used acronyms in the Civ community. Then in the 'Senate' (24m02s), are Explorers of any use in CivIV. Finally in 'Mailbag' (29m02s), return to Civilization: we respond to a follow-up from Sal '...

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[ Sun, 01 Mar 2009 19:23:51 -0500 ]



RevCast #02: Attacks of the Civs

The first topic (01m38s) considers is there a best civilization in Civilization: Revolution? There appears to be a co-host consensus. Then, considering the following civs specifically: the Chinese, Americans, Russian and Egyptians. Afterwards, the second topic (08m12s) addresses what civilizations should be added into the CivRev universe, which leads into calls for additional leaders and why what leaders already in-game were likely chosen....

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[ Wed, 25 Feb 2009 21:53:57 -0500 ]



ModCast #27: Too Much Fun

In the 'Artist Sketchpad' (03m02s), all about the Various Ancient Medieval Units by Bakuel and WWII US Machine Gunners by dutchking. Then in the 'Modding Spotlight' (14m30s), going over MapView 2.0 with its creator, Gunnar 'Gr3yHound' Bindig. Lastly, in the 'Code Corner' (29m56s) heating things up with the Global Warming Mod by Minor Annoyance....

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[ Sun, 22 Feb 2009 15:39:13 -0500 ]



PolyCast #62: Resemble That Remark

In 'Forum Talk' (03m34s), all about the Lonely Hearts Club, on airlift, and a thought on Unique Units. Then in the 'Senate' (29m10), the best Unique Building in Civilization IV, including Beyond the Sword, and redux: favourite map type last discussed during Episode 07 in January 2007....

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[ Sun, 15 Feb 2009 23:44:29 -0500 ]



RevCast #01: Quite Q-Less

For the first topic (01m42s), what is RevCast and who are the regular co-hosts (Cartimandua, joebreeves, Alexander I). The second topic (05m31s) looks at a contest to complete all Civilization: Revolution victories... on the same turn. Shifting into the third topic (10m01s), the differences and similarities between the different console platforms CivRev is available on. The in the fourth topic (15m44s), to those who have not played CivRev, player reviews from the co-hosts themselves. ...

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[ Wed, 11 Feb 2009 13:17:52 -0500 ]



ModCast #26: 19 Liters of Beer

In the 'Code Corner' (05m44s), going over the AIColosseum by falconne. Then in the 'Artist Sketchpad' (12m00s), all about the B-52 by snafusmith and the Locust Battlemech by the_Coyote. Finally in the 'Modder's Spotlight' (18m43s), chatting about Rhye's and Fall of Civilization and its boardgame Mod with Rhye, their creator....

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[ Sun, 08 Feb 2009 16:09:11 -0500 ]







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